Innovative way to communicate research through gamification: Serious Games are increasingly gaining popularity to raise awareness and teach contents addressing both children and adults. FVA new media research, in the context of the European BIOWAYSContinue reading
How much do you know about youth unemployment in Europe? Play with EU@work and discover it!
The social game EU@work has been designed and developed, in collaboration with the H2020-IIRS EU-funded projects Negotiate and EXCEPT, to test the knowledge and to increase awareness on EU Citizens perception about the work challenge facedContinue reading
InterHealth and Programma Integra Mutual Learning Workshop “Training practices for Health care professionals dealing with migrants”
In the context of the Short-term training event of InterHealth Project, the Italian partner FVA organized, in collaboration with Programma Integra, a mutual learning workshop“Training practices for Health care professionals dealing with migrants” atContinue reading
How much do you know about societal challenges? Play with GUESSH and discover it!
The social game GueSSH! has been designed and developed to increase awareness on EU Citizens perception about SSH relevant challenges, aims at dispelling myths and demonstrate through a game-based approach that we tend to overestimateContinue reading
From Serious Games (SG) to games for Impact
What are games for impact? This definition represents the evolution of the serious games, meaning games designed to influence attitudes and behaviours, such as games for change, health, advertising, etc.). VA designed games for ImpactContinue reading
Dandelion Quadruple Helix workshop – shaping the communication in SSH research
Great success of the Quadruple Helix workshop, organized by the DANDELION project in Bruxelles on 19/10/2016 to identify challenges, barriers, new ideas and solutions to increase the impact of the European research in the SSHContinue reading